Title :
Production Protection to Copy(right) Protection: From the 10NES to DVDs
Author :
O´Donnell, Casey
Author_Institution :
Univ. of Georgia, Athens, GA, USA
Abstract :
Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.
Keywords :
copy protection; copyright; digital rights management; Nintendo Entertainment System; SEGA Genesis system; copy protection system; copyright protection; digital rights management system; production protection; videogame consoles; Computer industry; DVD; Games; History; Industrial accidents; Industrial control; Licenses; Production systems; Protection; Toy industry; 10NES; CSS; Copyright; DMCA; DVD; Nintendo; history of computing; production protection; videogame development;
Journal_Title :
Annals of the History of Computing, IEEE
DOI :
10.1109/MAHC.2009.49