• DocumentCode
    1358969
  • Title

    Two Fast Methods for High-Quality Line Visibility

  • Author

    Cole, Forrester ; Finkelstein, Adam

  • Author_Institution
    Princeton Univ., Princeton, NJ, USA
  • Volume
    16
  • Issue
    5
  • fYear
    2010
  • Firstpage
    707
  • Lastpage
    717
  • Abstract
    Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom than shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We introduce two methods that exploit graphics hardware to provide fast and robust line visibility. First, we present a simple shader that performs a visibility test for high-quality, simple lines drawn with the conventional implementation. Next, we offer a full optimized pipeline that supports line visibility and a broad range of stylization options.
  • Keywords
    computer animation; rendering (computer graphics); 3D models; coherent animation; graphics hardware; high quality line visibility; interactive rendering; visibility computation; Visible line; non-photorealistic rendering.; surface algorithms;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2009.102
  • Filename
    5226630