DocumentCode
1358969
Title
Two Fast Methods for High-Quality Line Visibility
Author
Cole, Forrester ; Finkelstein, Adam
Author_Institution
Princeton Univ., Princeton, NJ, USA
Volume
16
Issue
5
fYear
2010
Firstpage
707
Lastpage
717
Abstract
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom than shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We introduce two methods that exploit graphics hardware to provide fast and robust line visibility. First, we present a simple shader that performs a visibility test for high-quality, simple lines drawn with the conventional implementation. Next, we offer a full optimized pipeline that supports line visibility and a broad range of stylization options.
Keywords
computer animation; rendering (computer graphics); 3D models; coherent animation; graphics hardware; high quality line visibility; interactive rendering; visibility computation; Visible line; non-photorealistic rendering.; surface algorithms;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2009.102
Filename
5226630
Link To Document