DocumentCode
1360356
Title
Media Impact: Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2
Author
Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.
Author_Institution
Rochester Inst. of Technol., Rochester, NY, USA
Volume
16
Issue
3
fYear
2009
Firstpage
2
Lastpage
7
Abstract
It´s no secret that undergraduate computer science enrollment, which has suffered through one of its periodic downturns, seems to have bottomed out but is now on an upswing. This cyclic behavior has been occurring for many years now, producing many exciting ideas concerning how to revamp introductory computer science courses to make them more exciting and relevant, and to show beginning students that computer science entails more than just programming. Georgia Tech, one of the active participants in this revamp, has developed the concept of threads (a means to connect chunks of related knowledge across different courses) and is devising techniques to enrich beginning courses using minirobots and multimedia. The present article, the second of two parts, written by Andrew Phelps and his group at the Rochester Institute of Technology, describes a parallel effort to use gaming as a way to improve learning and to demonstrate to students that computer science is indeed exciting and cool.
Keywords
computer aided instruction; computer games; computer science education; educational courses; Andrew Phelps; Georgia Tech; Rochester Institute of Technology; computer game; media impact; minirobot technique; multimedia technique; undergraduate computer science course; Collaboration; Computer science; Educational programs; Educational technology; Game theory; Intelligent systems; Libraries; Process design; Programming profession; Media Impact; first-year computing; game development; games education; interactive media; introductory computing; multimedia and graphics;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2009.50
Filename
5228686
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