DocumentCode
1360425
Title
Multimedia at Work: Games in the Classroom at the Rochester Institute of Technology: A Case Study
Author
Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.
Author_Institution
Rochester Inst. of Technol., Rochester, NY, USA
Volume
16
Issue
3
fYear
2009
Firstpage
82
Lastpage
82
Abstract
This article explores curricular approaches designed to motivate students in computing through the use of games as an application domain. The authors examine three approaches: a games-centric introductory programming sequence, the incorporation of game-based projects into core courses, and the creation of virtual environments that mimic multiplayer online games.
Keywords
computer aided instruction; computer games; computer science education; educational courses; multimedia computing; object-oriented programming; project management; Rochester Institute of Technology; game-centric introductory programming sequence; multimedia; multiplayer online game-based project; object-oriented programming course; Application software; Computer languages; Computer science; Game theory; Information technology; Problem-solving; Programming profession; Software algorithms; Software debugging; Software design; Multimedia at Work; first-year computing; game development; games education; graphics and multimedia; interactive media; introductory computing;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/MMUL.2009.52
Filename
5228696
Link To Document