DocumentCode :
1360425
Title :
Multimedia at Work: Games in the Classroom at the Rochester Institute of Technology: A Case Study
Author :
Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.
Author_Institution :
Rochester Inst. of Technol., Rochester, NY, USA
Volume :
16
Issue :
3
fYear :
2009
Firstpage :
82
Lastpage :
82
Abstract :
This article explores curricular approaches designed to motivate students in computing through the use of games as an application domain. The authors examine three approaches: a games-centric introductory programming sequence, the incorporation of game-based projects into core courses, and the creation of virtual environments that mimic multiplayer online games.
Keywords :
computer aided instruction; computer games; computer science education; educational courses; multimedia computing; object-oriented programming; project management; Rochester Institute of Technology; game-centric introductory programming sequence; multimedia; multiplayer online game-based project; object-oriented programming course; Application software; Computer languages; Computer science; Game theory; Information technology; Problem-solving; Programming profession; Software algorithms; Software debugging; Software design; Multimedia at Work; first-year computing; game development; games education; graphics and multimedia; interactive media; introductory computing;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/MMUL.2009.52
Filename :
5228696
Link To Document :
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