• DocumentCode
    1360425
  • Title

    Multimedia at Work: Games in the Classroom at the Rochester Institute of Technology: A Case Study

  • Author

    Phelps, Andrew M. ; Egert, Christopher A. ; Bayliss, Jessica D.

  • Author_Institution
    Rochester Inst. of Technol., Rochester, NY, USA
  • Volume
    16
  • Issue
    3
  • fYear
    2009
  • Firstpage
    82
  • Lastpage
    82
  • Abstract
    This article explores curricular approaches designed to motivate students in computing through the use of games as an application domain. The authors examine three approaches: a games-centric introductory programming sequence, the incorporation of game-based projects into core courses, and the creation of virtual environments that mimic multiplayer online games.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; multimedia computing; object-oriented programming; project management; Rochester Institute of Technology; game-centric introductory programming sequence; multimedia; multiplayer online game-based project; object-oriented programming course; Application software; Computer languages; Computer science; Game theory; Information technology; Problem-solving; Programming profession; Software algorithms; Software debugging; Software design; Multimedia at Work; first-year computing; game development; games education; graphics and multimedia; interactive media; introductory computing;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/MMUL.2009.52
  • Filename
    5228696