DocumentCode :
1362711
Title :
Using GPU Shaders for Visualization
Author :
Bailey, Mike
Author_Institution :
Oregon State Univ., Corvallis, OR, USA
Volume :
29
Issue :
5
fYear :
2009
Firstpage :
96
Lastpage :
100
Abstract :
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
Keywords :
data visualisation; GLSL; GPU shader; OpenGL shading language; contour cutting plane; data visualization; graphical processing unit; point cloud; Clouds; Data visualization; GLSL; GPU programming; OpenGL Shading Language; computer graphics; computer graphics software; cutting planes; point clouds; shaders; visualization;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.102
Filename :
5230472
Link To Document :
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