Title :
Using GPU Shaders for Visualization
Author_Institution :
Oregon State Univ., Corvallis, OR, USA
Abstract :
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
Keywords :
data visualisation; GLSL; GPU shader; OpenGL shading language; contour cutting plane; data visualization; graphical processing unit; point cloud; Clouds; Data visualization; GLSL; GPU programming; OpenGL Shading Language; computer graphics; computer graphics software; cutting planes; point clouds; shaders; visualization;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2009.102