DocumentCode
1363088
Title
Capturing order in social interactions [Social Sciences]
Author
Vinciarelli, Alessandro
Author_Institution
Idiap Res. Inst., Switzerland
Volume
26
Issue
5
fYear
2009
fDate
9/1/2009 12:00:00 AM
Firstpage
133
Lastpage
152
Abstract
As humans appear to be literally wired for social interaction, it is not surprising to observe that social aspects of human behavior and psychology attract interest in the computing community as well. The gap between social animal and unsocial machine was tolerable when computers were nothing else than improved versions of old tools (e.g., word processors replacing typewriters), but today computers go far beyond that simple role. Now computers are the natural means for a wide spectrum of new, inherently social activities like remote communication, distance learning, online gaming, social networking, information seeking and sharing, and training in virtual worlds. In this new context, computers must integrate human-human interaction as seamlessly as possible and deal effectively with spontaneous social behaviors of their users. In concise terms, computers need to become socially intelligent.
Keywords
social aspects of automation; distance learning; human behavior; human-human interaction; information seeking; information sharing; online gaming; psychology; remote communication; social activities; social aspects; social behavior; social interaction; social networking; virtual world; Animals; Artificial intelligence; Cameras; Ear; Face detection; Humans; Intelligent sensors; Microphones; Mirrors; Psychology;
fLanguage
English
Journal_Title
Signal Processing Magazine, IEEE
Publisher
ieee
ISSN
1053-5888
Type
jour
DOI
10.1109/MSP.2009.933382
Filename
5230854
Link To Document