• DocumentCode
    1363088
  • Title

    Capturing order in social interactions [Social Sciences]

  • Author

    Vinciarelli, Alessandro

  • Author_Institution
    Idiap Res. Inst., Switzerland
  • Volume
    26
  • Issue
    5
  • fYear
    2009
  • fDate
    9/1/2009 12:00:00 AM
  • Firstpage
    133
  • Lastpage
    152
  • Abstract
    As humans appear to be literally wired for social interaction, it is not surprising to observe that social aspects of human behavior and psychology attract interest in the computing community as well. The gap between social animal and unsocial machine was tolerable when computers were nothing else than improved versions of old tools (e.g., word processors replacing typewriters), but today computers go far beyond that simple role. Now computers are the natural means for a wide spectrum of new, inherently social activities like remote communication, distance learning, online gaming, social networking, information seeking and sharing, and training in virtual worlds. In this new context, computers must integrate human-human interaction as seamlessly as possible and deal effectively with spontaneous social behaviors of their users. In concise terms, computers need to become socially intelligent.
  • Keywords
    social aspects of automation; distance learning; human behavior; human-human interaction; information seeking; information sharing; online gaming; psychology; remote communication; social activities; social aspects; social behavior; social interaction; social networking; virtual world; Animals; Artificial intelligence; Cameras; Ear; Face detection; Humans; Intelligent sensors; Microphones; Mirrors; Psychology;
  • fLanguage
    English
  • Journal_Title
    Signal Processing Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    1053-5888
  • Type

    jour

  • DOI
    10.1109/MSP.2009.933382
  • Filename
    5230854