DocumentCode
1363299
Title
Ringing: Frugal Subdivision of Curves and Surfaces
Author
Rossignac, Jarek ; Venkatesh, Abhishek
Author_Institution
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
Volume
30
Issue
2
fYear
2010
Firstpage
22
Lastpage
33
Abstract
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
Keywords
computer animation; coprocessors; rendering (computer graphics); splines (mathematics); 4D vertices; CPU; GPU; computer animations; graphic processing unit; polygon subdivision rendering; quintic B-spline subdivision masks; subdivision curve rendering; B-splines; GPU; animation; computer graphics; curves; geometry shader; graphics and animation; streaming; subdivision; surfaces;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.108
Filename
5232783
Link To Document