• DocumentCode
    1363299
  • Title

    Ringing: Frugal Subdivision of Curves and Surfaces

  • Author

    Rossignac, Jarek ; Venkatesh, Abhishek

  • Author_Institution
    Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
  • Volume
    30
  • Issue
    2
  • fYear
    2010
  • Firstpage
    22
  • Lastpage
    33
  • Abstract
    Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
  • Keywords
    computer animation; coprocessors; rendering (computer graphics); splines (mathematics); 4D vertices; CPU; GPU; computer animations; graphic processing unit; polygon subdivision rendering; quintic B-spline subdivision masks; subdivision curve rendering; B-splines; GPU; animation; computer graphics; curves; geometry shader; graphics and animation; streaming; subdivision; surfaces;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.108
  • Filename
    5232783