DocumentCode
1363323
Title
Peer-to-Peer 3D Streaming
Author
Hu, Shun-Yun ; Jiang, Jehn-Ruey ; Chen, Bing-Yu
Author_Institution
Nat. Central Univ., Chungli, Taiwan
Volume
14
Issue
2
fYear
2010
Firstpage
54
Lastpage
61
Abstract
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.
Keywords
peer-to-peer computing; virtual reality; P2P 3D streaming; peer-to-peer 3D streaming; real-time content streaming; user-generated content; virtual worlds; 3D streaming; peer-to-peer; virtual environments;
fLanguage
English
Journal_Title
Internet Computing, IEEE
Publisher
ieee
ISSN
1089-7801
Type
jour
DOI
10.1109/MIC.2009.98
Filename
5232793
Link To Document