DocumentCode
1365079
Title
Fast High-Quality Volume Ray Casting with Virtual Samplings
Author
Lee, Byeonghun ; Yun, Jihye ; Seo, Jinwook ; Shim, Byonghyo ; Shin, Yeong Gil ; Kim, Bohyoung
Author_Institution
Seoul Nat. Univ., Seoul, South Korea
Volume
16
Issue
6
fYear
2010
Firstpage
1525
Lastpage
1532
Abstract
Volume ray-casting with a higher order reconstruction filter and/or a higher sampling rate has been adopted in direct volume rendering frameworks to provide a smooth reconstruction of the volume scalar and/or to reduce artifacts when the combined frequency of the volume and transfer function is high. While it enables high-quality volume rendering, it cannot support interactive rendering due to its high computational cost. In this paper, we propose a fast high-quality volume ray-casting algorithm which effectively increases the sampling rate. While a ray traverses the volume, intensity values are uniformly reconstructed using a high-order convolution filter. Additional samplings, referred to as virtual samplings, are carried out within a ray segment from a cubic spline curve interpolating those uniformly reconstructed intensities. These virtual samplings are performed by evaluating the polynomial function of the cubic spline curve via simple arithmetic operations. The min max blocks are refined accordingly for accurate empty space skipping in the proposed method. Experimental results demonstrate that the proposed algorithm, also exploiting fast cubic texture filtering supported by programmable GPUs, offers renderings as good as a conventional ray-casting algorithm using high-order reconstruction filtering at the same sampling rate, while delivering 2.5x to 3.3x rendering speed-up.
Keywords
computer graphic equipment; coprocessors; rendering (computer graphics); splines (mathematics); transfer functions; cubic spline curve; cubic texture filtering; direct volume rendering frameworks; fast high-quality volume ray casting algorithm; high-order convolution filter; higher order reconstruction filter; interactive rendering; polynomial function; programmable GPU; transfer function; virtual samplings; volume scalar smooth reconstruction; Filtering; Image reconstruction; Interpolation; Polynomials; Rendering (computer graphics); Spline; Transfer functions; GPU; curve interpolation.; direct volume rendering; high quality; Algorithms; Animals; Carps; Computer Graphics; Computer Simulation; Head; Humans; Image Processing, Computer-Assisted; Imaging, Three-Dimensional; Models, Anatomic; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.155
Filename
5613494
Link To Document