DocumentCode
1365085
Title
Efficient High-Quality Volume Rendering of SPH Data
Author
Fraedrich, Roland ; Auer, Stefan ; Westermann, Rüdiger
Author_Institution
Comput. Graphics & Visualization Group, Tech. Univ. at Munchen, München, Germany
Volume
16
Issue
6
fYear
2010
Firstpage
1533
Lastpage
1540
Abstract
High quality volume rendering of SPH data requires a complex order-dependent resampling of particle quantities along the view rays. In this paper we present an efficient approach to perform this task using a novel view-space discretization of the simulation domain. Our method draws upon recent work on GPU-based particle voxelization for the efficient resampling of particles into uniform grids. We propose a new technique that leverages a perspective grid to adaptively discretize the view-volume, giving rise to a continuous level-of-detail sampling structure and reducing memory requirements compared to a uniform grid. In combination with a level-of-detail representation of the particle set, the perspective grid allows effectively reducing the amount of primitives to be processed at run-time. We demonstrate the quality and performance of our method for the rendering of fluid and gas dynamics SPH simulations consisting of many millions of particles.
Keywords
coprocessors; hydrodynamics; rendering (computer graphics); GPU; complex order-dependent resampling; fluid rendering; particle resampling; particle voxelization; smoothed particle hydrodynamics; view-space discretization; volume rendering; Adaptation model; Graphics processing unit; Interpolation; Kernel; Rendering (computer graphics); Slabs; Three dimensional displays; GPU resampling; Particle visualization; ray-casting; volume rendering;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.148
Filename
5613495
Link To Document