• DocumentCode
    1365085
  • Title

    Efficient High-Quality Volume Rendering of SPH Data

  • Author

    Fraedrich, Roland ; Auer, Stefan ; Westermann, Rüdiger

  • Author_Institution
    Comput. Graphics & Visualization Group, Tech. Univ. at Munchen, München, Germany
  • Volume
    16
  • Issue
    6
  • fYear
    2010
  • Firstpage
    1533
  • Lastpage
    1540
  • Abstract
    High quality volume rendering of SPH data requires a complex order-dependent resampling of particle quantities along the view rays. In this paper we present an efficient approach to perform this task using a novel view-space discretization of the simulation domain. Our method draws upon recent work on GPU-based particle voxelization for the efficient resampling of particles into uniform grids. We propose a new technique that leverages a perspective grid to adaptively discretize the view-volume, giving rise to a continuous level-of-detail sampling structure and reducing memory requirements compared to a uniform grid. In combination with a level-of-detail representation of the particle set, the perspective grid allows effectively reducing the amount of primitives to be processed at run-time. We demonstrate the quality and performance of our method for the rendering of fluid and gas dynamics SPH simulations consisting of many millions of particles.
  • Keywords
    coprocessors; hydrodynamics; rendering (computer graphics); GPU; complex order-dependent resampling; fluid rendering; particle resampling; particle voxelization; smoothed particle hydrodynamics; view-space discretization; volume rendering; Adaptation model; Graphics processing unit; Interpolation; Kernel; Rendering (computer graphics); Slabs; Three dimensional displays; GPU resampling; Particle visualization; ray-casting; volume rendering;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.148
  • Filename
    5613495