DocumentCode
1366229
Title
Watermarking three-dimensional polygonal models through geometric and topological modifications
Author
Ohbuchi, Ryutarou ; Masuda, Hiroshi ; Aono, Masaki
Author_Institution
Tokyo Res. Lab., IBM, Kanagawa, Japan
Volume
16
Issue
4
fYear
1998
fDate
5/1/1998 12:00:00 AM
Firstpage
551
Lastpage
560
Abstract
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique
Keywords
computational geometry; copyright; data privacy; data structures; image coding; 3D polygonal models watermarking; connected polygons; connectivity; copyright notification; copyright protection; curved surfaces; data embedding algorithms; data types; geometric modifications; inventory; lines; objects; points; theft deterrence; topological modifications; vertex coordinates; vertex topology; Copyright protection; Data encapsulation; Data mining; Dinosaurs; Fingerprint recognition; Geometry; Licenses; Solid modeling; Steganography; Watermarking;
fLanguage
English
Journal_Title
Selected Areas in Communications, IEEE Journal on
Publisher
ieee
ISSN
0733-8716
Type
jour
DOI
10.1109/49.668977
Filename
668977
Link To Document