DocumentCode :
1366918
Title :
It´s really not a rendering bug, you see
Author :
Woo, Andrew ; Pearce, Andrew ; Ouellette, Marc
Author_Institution :
Alias-Wavefront, Toronto, Ont., Canada
Volume :
16
Issue :
5
fYear :
1996
fDate :
9/1/1996 12:00:00 AM
Firstpage :
21
Lastpage :
25
Abstract :
Most rendering algorithms deliberately employ approximations and other shortcuts for efficiency. These economies-not coding errors-produce characteristic image artifacts. This article classifies the best-known varieties. We wrote this article in the hope of saving programmers a lot of time debugging something that is really not a bug, but instead a limitation of the algorithm. Our taxonomy is not exhaustive, but it does include many common rendering problems that we have encountered over the years. Most of these limitations can be circumvented with the proposed solutions. In reality, there are more workarounds than true solutions. This imbalance warrants more research into proper solutions to these and similar problems
Keywords :
classification; program debugging; programming; rendering (computer graphics); algorithm limitations; approximations; debugging; efficiency; image artifacts; programming economies; rendering algorithms; rendering problems; shortcuts; taxonomy; workarounds; Equations; Image coding; Mirrors; Proposals; Ray tracing; Reflection; Rendering (computer graphics); Shadow mapping; Surface treatment; Taxonomy;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.536271
Filename :
536271
Link To Document :
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