• DocumentCode
    1366966
  • Title

    Fun with premultiplied alpha

  • Author

    Blinn, Jim

  • Author_Institution
    Microsoft Corp., Redmond, WA, USA
  • Volume
    16
  • Issue
    5
  • fYear
    1996
  • fDate
    9/1/1996 12:00:00 AM
  • Firstpage
    86
  • Lastpage
    89
  • Abstract
    The computer graphics universe consists of pixels. Pixels, in turn, consist of components: red, green, blue, and the coverage or opacity value alpha. For various reasons it is convenient to store and process a given rgbα quadruple with the rgb values already multiplied by α. This was first pointed out in the original Porter-Duff compositing paper (1984) and I presented some further justifications in an earlier column (“Image Compositing-Theory”, ibid., p.83-7, Sept. 1994). This premultiplication has some other interesting implications, and that´s what I discuss this time
  • Keywords
    bit-mapped graphics; colour graphics; opacity value alpha; opaque colors; pixels; premultiplication; premultiplied alpha; three-dimensional subset; Computer graphics; Encoding; Nose; Polynomials; Shape; Solids; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.536279
  • Filename
    536279