DocumentCode
1375530
Title
RenderMan: pursuing the future of graphics
Author
Apodaca, Anthony A. ; Mantle, M.W.
Author_Institution
Pixar, San Rafael, CA, USA
Volume
10
Issue
4
fYear
1990
fDate
7/1/1990 12:00:00 AM
Firstpage
44
Lastpage
49
Abstract
RenderMan, a powerful, consistent, yet simple 3-D interface that can adequately describe the most common rendering techniques and provides expandability for future growth is described. The RenderMan interface partitions the process of generating realistic images into two distinct areas, modeling and rendering. RenderMan´s features are briefly outlined, and the RenderMan Shading language and interface bytestream protocol are examined. Hardware independence and the acceptance of RenderMan are discussed.<>
Keywords
computer graphics; geometrical optics; solid modelling; 3D interface; RenderMan; RenderMan Shading language; interface bytestream protocol; rendering techniques; Application software; Graphics; Hardware; Layout; Page description languages; Power system modeling; Printing; Rendering (computer graphics); Solid modeling; User interfaces;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.56298
Filename
56298
Link To Document