• DocumentCode
    1375530
  • Title

    RenderMan: pursuing the future of graphics

  • Author

    Apodaca, Anthony A. ; Mantle, M.W.

  • Author_Institution
    Pixar, San Rafael, CA, USA
  • Volume
    10
  • Issue
    4
  • fYear
    1990
  • fDate
    7/1/1990 12:00:00 AM
  • Firstpage
    44
  • Lastpage
    49
  • Abstract
    RenderMan, a powerful, consistent, yet simple 3-D interface that can adequately describe the most common rendering techniques and provides expandability for future growth is described. The RenderMan interface partitions the process of generating realistic images into two distinct areas, modeling and rendering. RenderMan´s features are briefly outlined, and the RenderMan Shading language and interface bytestream protocol are examined. Hardware independence and the acceptance of RenderMan are discussed.<>
  • Keywords
    computer graphics; geometrical optics; solid modelling; 3D interface; RenderMan; RenderMan Shading language; interface bytestream protocol; rendering techniques; Application software; Graphics; Hardware; Layout; Page description languages; Power system modeling; Printing; Rendering (computer graphics); Solid modeling; User interfaces;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.56298
  • Filename
    56298