DocumentCode :
1375915
Title :
A real-time photo-realistic visual flythrough
Author :
Cohen-Or, D. ; Rich, Eran ; Lerner, Uri ; Shenkar, Victor
Author_Institution :
Tilsat System Eng., Bnei-Brak, Israel
Volume :
2
Issue :
3
fYear :
1996
fDate :
9/1/1996 12:00:00 AM
Firstpage :
255
Lastpage :
265
Abstract :
In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance
Keywords :
aerospace simulation; data visualisation; parallel algorithms; real-time systems; rendering (computer graphics); software portability; discrete ray casting; flight simulator; mapped; multiresolution traversal; parallel rendering; photo-realistic images; portable; ray coherence; real-time performance; rendering algorithm; terrain visualization; textured; visual flythrough; visual simulations; voxel-based modeling; Aerospace simulation; Cameras; Casting; Computational modeling; Computer simulation; Hardware; Image generation; Layout; Parallel architectures; Rendering (computer graphics);
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.537308
Filename :
537308
Link To Document :
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