DocumentCode
137754
Title
How Behavior Trees modularize robustness and safety in hybrid systems
Author
Colledanchise, Michele ; Ogren, Petter
Author_Institution
Centre for Autonomous Syst., KTH-R. Inst. of Technol., Stockholm, Sweden
fYear
2014
fDate
14-18 Sept. 2014
Firstpage
1482
Lastpage
1488
Abstract
Behavior Trees (BTs) have become a popular framework for designing controllers of in-game opponents in the computer gaming industry. In this paper, we formalize and analyze the reasons behind the success of the BTs using standard tools of robot control theory, focusing on how properties such as robustness and safety are addressed in a modular way. In particular, we show how these key properties can be traced back to the ideas of subsumption and sequential compositions of robot behaviors. Thus BTs can be seen as a recent addition to a long research effort towards increasing modularity, robustness and safety of robot control software. To illustrate the use of BTs, we provide a set of solutions to example problems.
Keywords
computer games; control system synthesis; robot programming; robust control; safety; trees (mathematics); behavior trees; computer gaming industry; hybrid systems; in-game opponents; robot control software; robot control theory; robustness; safety; Computers; Games; Robots; Robustness; Safety; Switches; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems (IROS 2014), 2014 IEEE/RSJ International Conference on
Conference_Location
Chicago, IL
Type
conf
DOI
10.1109/IROS.2014.6942752
Filename
6942752
Link To Document