DocumentCode :
1378384
Title :
Motion sick in cyberspace
Author :
Potel, Mike
Author_Institution :
Wildcrest Associates, Los Altos Hills, CA, USA
Volume :
18
Issue :
1
fYear :
1998
Firstpage :
16
Lastpage :
21
Abstract :
The author discusses the problem of simulation sickness, first noticed in flight simulators. The problem now affects many more people due to the availability of immersive virtual reality systems and video arcade games. Published estimates suggest that 10 to 60 percent of the population experiences some adverse effects from computer displays of motion. The author considers how this has serious implications for the ultimate applicability of virtual reality. He investigates the symptoms and causes of motion sickness
Keywords :
computer displays; human factors; user interfaces; virtual reality; computer displays; cyberspace; flight simulators; immersive virtual reality systems; motion sickness; simulation sickness; video arcade games; Aerospace simulation; Boats; Computational modeling; Computer displays; Computer graphics; Games; Microcomputers; Motion control; Pain; Virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.637264
Filename :
637264
Link To Document :
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