DocumentCode
1378711
Title
Computer puppetry
Author
Sturman, David J.
Author_Institution
Medialab, Paris, France
Volume
18
Issue
1
fYear
1998
Firstpage
38
Lastpage
45
Abstract
Computer puppetry is an important form of motion capture that lets animation directors see a character´s performance in real time and make immediate corrections to achieve the desired result. The first step in bringing a computer puppet to life is creating the character´s concept. How the character will be used forms an important part of its design. To illustrate this process, the author refers to Medialab´s methods and procedures. He does this not to single out Medialab, but to draw on experience for concrete examples of principles that prove similar for any computer puppetry system
Keywords
computer animation; image sequences; real-time systems; Medialab methods; animation directors; computer puppetry; motion capture; real time;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.637269
Filename
637269
Link To Document