Abstract :
Computer puppetry is an important form of motion capture that lets animation directors see a character´s performance in real time and make immediate corrections to achieve the desired result. The first step in bringing a computer puppet to life is creating the character´s concept. How the character will be used forms an important part of its design. To illustrate this process, the author refers to Medialab´s methods and procedures. He does this not to single out Medialab, but to draw on experience for concrete examples of principles that prove similar for any computer puppetry system