• DocumentCode
    1378711
  • Title

    Computer puppetry

  • Author

    Sturman, David J.

  • Author_Institution
    Medialab, Paris, France
  • Volume
    18
  • Issue
    1
  • fYear
    1998
  • Firstpage
    38
  • Lastpage
    45
  • Abstract
    Computer puppetry is an important form of motion capture that lets animation directors see a character´s performance in real time and make immediate corrections to achieve the desired result. The first step in bringing a computer puppet to life is creating the character´s concept. How the character will be used forms an important part of its design. To illustrate this process, the author refers to Medialab´s methods and procedures. He does this not to single out Medialab, but to draw on experience for concrete examples of principles that prove similar for any computer puppetry system
  • Keywords
    computer animation; image sequences; real-time systems; Medialab methods; animation directors; computer puppetry; motion capture; real time;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.637269
  • Filename
    637269