DocumentCode :
1378711
Title :
Computer puppetry
Author :
Sturman, David J.
Author_Institution :
Medialab, Paris, France
Volume :
18
Issue :
1
fYear :
1998
Firstpage :
38
Lastpage :
45
Abstract :
Computer puppetry is an important form of motion capture that lets animation directors see a character´s performance in real time and make immediate corrections to achieve the desired result. The first step in bringing a computer puppet to life is creating the character´s concept. How the character will be used forms an important part of its design. To illustrate this process, the author refers to Medialab´s methods and procedures. He does this not to single out Medialab, but to draw on experience for concrete examples of principles that prove similar for any computer puppetry system
Keywords :
computer animation; image sequences; real-time systems; Medialab methods; animation directors; computer puppetry; motion capture; real time;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.637269
Filename :
637269
Link To Document :
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