• DocumentCode
    1378787
  • Title

    Designing a PC game engine

  • Author

    Bishop, Lars ; Eberly, Dave ; Whitted, Turner ; Finch, Mark ; Shantz, Michael

  • Author_Institution
    Numerical Design Ltd., Chapel Hill, NC, USA
  • Volume
    18
  • Issue
    1
  • fYear
    1998
  • Firstpage
    46
  • Lastpage
    53
  • Abstract
    Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels
  • Keywords
    computer games; computer graphics; microcomputer applications; special purpose computers; 3D game; NetImmerse; PC game engine design; computer graphics; development costs; evolving game platforms; performance levels; Computer graphics; Costs; Engines; Hardware; Layout; Memory management; Packaging; Personal communication networks; Rendering (computer graphics); Technology management;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.637270
  • Filename
    637270