DocumentCode
1378787
Title
Designing a PC game engine
Author
Bishop, Lars ; Eberly, Dave ; Whitted, Turner ; Finch, Mark ; Shantz, Michael
Author_Institution
Numerical Design Ltd., Chapel Hill, NC, USA
Volume
18
Issue
1
fYear
1998
Firstpage
46
Lastpage
53
Abstract
Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels
Keywords
computer games; computer graphics; microcomputer applications; special purpose computers; 3D game; NetImmerse; PC game engine design; computer graphics; development costs; evolving game platforms; performance levels; Computer graphics; Costs; Engines; Hardware; Layout; Memory management; Packaging; Personal communication networks; Rendering (computer graphics); Technology management;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.637270
Filename
637270
Link To Document