Abstract :
This article describes a framework for high-performance Web 3.0 computer game experiences. The framework is designed to facilitate multimedia for Web browsers, heads-up displays, 3D authoring, and remote play.
Keywords :
Internet; computer games; head-up displays; multimedia computing; online front-ends; 3D authoring; Web 3.0; Web browser; computer game; head up display; multimedia presentation framework; remote play; Engines; Games; Java; Multimedia communication; Rendering (computer graphics); Three dimensional displays; GPU programming; Web 3.0; Web browser plug-ins; computer games; game development; graphics and multimedia; in-game displays; multimedia; multiplayer games; video games;