DocumentCode :
1379413
Title :
Fast horizon computation at all points of a terrain with visibility and shading applications
Author :
Stewart, A. James
Author_Institution :
Dept. of Comput. Sci., Toronto Univ., Ont., Canada
Volume :
4
Issue :
1
fYear :
1998
Firstpage :
82
Lastpage :
93
Abstract :
A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster flight simulation, and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points
Keywords :
cartography; computational geometry; geographic information systems; rendering (computer graphics); GIS; cartographic data; digital elevation map; fast horizon computation; flight simulation; geographic information systems; rendering; self-shadowing displacement maps; shading applications; skyline; terrain; visibility; Acceleration; Aerospace simulation; Data visualization; Geographic Information Systems; Light sources; Lighting; Poles and towers; Sun; Surface texture; Testing;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.675656
Filename :
675656
Link To Document :
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