• DocumentCode
    138979
  • Title

    Reinforcing Software Engineering Learning through Provenance

  • Author

    Kohwalter, Troy C. ; Clua, Esteban W. G. ; Murta, Leonardo G. P.

  • Author_Institution
    Inst. de Comput., Univ. Fed. Fluminense, Niteroi, Brazil
  • fYear
    2014
  • fDate
    Sept. 28 2014-Oct. 3 2014
  • Firstpage
    131
  • Lastpage
    140
  • Abstract
    Software engineering is focused on practical and theoretical aspects of the software production. Teaching software engineering is traditionally done through theoretical classes with some practical exercises. Recently, games and simulators were introduced as a ludic alternative for software engineering learning, where decisions and interactions become key factors to transmit and acquire knowledge. However, mistakes made by wrong decisions may jeopardize the learning process, especially when reproducing its effects is not a viable option due to the nondeterministic nature of games. With this in mind, in a previous work we proposed a novel approach based on provenance concepts in order to present the decisions and effects of such decisions when learning through games. In this work, we present an experimental evaluation of that approach with undergraduate students. The obtained results show that the use of provenance leads to faster and more accurate answers from students, including learning aspects that could not be achieved by a traditional educational game.
  • Keywords
    computer aided instruction; computer games; computer science education; software engineering; educational game; software engineering learning; software production; Analytical models; Color; Education; Games; Productivity; Software; Software engineering; education; game flux; provenance; serious games; software engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering (SBES), 2014 Brazilian Symposium on
  • Conference_Location
    Maceio
  • Type

    conf

  • DOI
    10.1109/SBES.2014.16
  • Filename
    6943490