DocumentCode :
1389885
Title :
Real-Time Rendering of Rough Refraction
Author :
de Rousiers, Charles ; Bousseau, Adrien ; Subr, Kartic ; Holzschuch, Nicolas ; Ramamoorthi, Ravi
Author_Institution :
INRIA Rhone-Alpes, Grenoble
Volume :
18
Issue :
10
fYear :
2012
Firstpage :
1591
Lastpage :
1602
Abstract :
We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide scattering as light enters and exits objects, which significantly complicates the rendering of such materials. We present two contributions to approximate the successive scattering events at interfaces, due to rough refraction: First, an approximation of the Bidirectional Transmittance Distribution Function (BTDF), using spherical Gaussians, suitable for real-time estimation of environment lighting using preconvolution; second, a combination of cone tracing and macrogeometry filtering to efficiently integrate the scattered rays at the exiting interface of the object. We demonstrate the quality of our approximation by comparison against stochastic ray tracing. Furthermore we propose two extensions to our method for supporting spatially varying roughness on object surfaces and local lighting for thin objects.
Keywords :
Geometry; Lighting; Real time systems; Rough surfaces; Scattering; Surface roughness; Real-time rendering; bidirectional transmittance distribution function; normal distribution function.; translucent material;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2011.282
Filename :
6095546
Link To Document :
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