DocumentCode :
1397182
Title :
Two-dimensional mesh-based visual-object representation for interactive synthetic/natural digital video
Author :
Tekalp, A. Murat ; Van Beek, Peter ; Toklu, Candemir ; Günsel, Bilge
Author_Institution :
Dept. of Electr. Eng., Rochester Univ., NY, USA
Volume :
86
Issue :
6
fYear :
1998
fDate :
6/1/1998 12:00:00 AM
Firstpage :
1029
Lastpage :
1051
Abstract :
This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual-object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape-and motion-based retrieval of video objects
Keywords :
code standards; computer animation; data compression; image representation; image texture; interactive video; motion estimation; telecommunication standards; video coding; 2D mesh models; 2D mesh-based visual-object representation; 3D mesh models; MPEG-4 standard; animation; compact representation; digital video processing; interactive synthetic/natural digital video; interactive video; mesh geometry; motion compression; shape representation; still texture maps; synthetic/natural video manipulation; video compression; video indexing; video morphing; video objects retrieval; video overlays transfiguration; visual tools; Facial animation; Graphics; Indexing; Layout; MPEG 4 Standard; Shape; TV; Transform coding; Two dimensional displays; Video compression;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/5.687828
Filename :
687828
Link To Document :
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