DocumentCode
1399111
Title
The convergence of graphics and vision
Author
Lengyel, Jed
Author_Institution
Microsoft Res., Redmond, WA, USA
Volume
31
Issue
7
fYear
1998
fDate
7/1/1998 12:00:00 AM
Firstpage
46
Lastpage
53
Abstract
Computer graphics and computer vision are inverse problems. Traditional computer graphics starts with input geometric models and produces image sequences. Traditional computer vision starts with input image sequences and produces geometric models. Lately, there has been a meeting in the middle, and the center, the prize, is to create stunning images in real time. Vision researchers now work from images backward, just as far backward as necessary to create models that capture a scene without going to full geometric models. Graphics researchers now work with hybrid geometry and image models. Approaching similar problems from opposite directions, graphics and vision researchers are reaching a fertile middle ground. The goal is to find the best possible tools for the imagination. This overview describes cutting edge work, some of which will debut at Siggraph 98
Keywords
computer graphics; computer vision; image sequences; real-time systems; computer graphics; computer vision; geometric models; image sequences; real time; Computer graphics; Computer vision; Convergence; Geometry; Image sequences; Inverse problems; Layout; Rendering (computer graphics); Solid modeling; Streaming media;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.689676
Filename
689676
Link To Document