• DocumentCode
    1399111
  • Title

    The convergence of graphics and vision

  • Author

    Lengyel, Jed

  • Author_Institution
    Microsoft Res., Redmond, WA, USA
  • Volume
    31
  • Issue
    7
  • fYear
    1998
  • fDate
    7/1/1998 12:00:00 AM
  • Firstpage
    46
  • Lastpage
    53
  • Abstract
    Computer graphics and computer vision are inverse problems. Traditional computer graphics starts with input geometric models and produces image sequences. Traditional computer vision starts with input image sequences and produces geometric models. Lately, there has been a meeting in the middle, and the center, the prize, is to create stunning images in real time. Vision researchers now work from images backward, just as far backward as necessary to create models that capture a scene without going to full geometric models. Graphics researchers now work with hybrid geometry and image models. Approaching similar problems from opposite directions, graphics and vision researchers are reaching a fertile middle ground. The goal is to find the best possible tools for the imagination. This overview describes cutting edge work, some of which will debut at Siggraph 98
  • Keywords
    computer graphics; computer vision; image sequences; real-time systems; computer graphics; computer vision; geometric models; image sequences; real time; Computer graphics; Computer vision; Convergence; Geometry; Image sequences; Inverse problems; Layout; Rendering (computer graphics); Solid modeling; Streaming media;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.689676
  • Filename
    689676