• DocumentCode
    1399316
  • Title

    Ubiquitous computing and the role of geometry

  • Author

    Brumitt, Barry ; Krumm, John ; Meyers, Brian ; Shafer, Steven

  • Author_Institution
    Microsoft Corp., Redmond, WA, USA
  • Volume
    7
  • Issue
    5
  • fYear
    2000
  • fDate
    10/1/2000 12:00:00 AM
  • Firstpage
    41
  • Lastpage
    43
  • Abstract
    M. Weiser (<http://www.ubiq.com/hypertext/weiser/UbiHome.html>) described ubiquitous computing as “invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere”. The EasyLiving project at Microsoft Research is focused on those aspects of ubiquitous computing that are relevant to smart environments, including work in distributed computing, geometric world modeling, computer vision and user interfaces. Though the need for research in distributed computing, perception and interfaces is widely recognized, the importance of an explicit geometric world model for ubiquitous computing has not been well-articulated. This article elucidates the role of geometry in ubiquitous computing, offering example scenarios that require or benefit greatly from geometric knowledge, and describing four primary benefits of a geometric model
  • Keywords
    computational geometry; computer vision; distributed processing; mobile computing; research initiatives; social aspects of automation; user interfaces; EasyLiving project; Microsoft Research; computer vision; distributed computing; geometric world model; geometry; perception; smart environments; ubiquitous computing; user interfaces; Cameras; Computational geometry; Computer displays; Computer networks; Distributed computing; Pervasive computing; Physics computing; Prototypes; Solid modeling; Ubiquitous computing;
  • fLanguage
    English
  • Journal_Title
    Personal Communications, IEEE
  • Publisher
    ieee
  • ISSN
    1070-9916
  • Type

    jour

  • DOI
    10.1109/98.878536
  • Filename
    878536