DocumentCode
1399316
Title
Ubiquitous computing and the role of geometry
Author
Brumitt, Barry ; Krumm, John ; Meyers, Brian ; Shafer, Steven
Author_Institution
Microsoft Corp., Redmond, WA, USA
Volume
7
Issue
5
fYear
2000
fDate
10/1/2000 12:00:00 AM
Firstpage
41
Lastpage
43
Abstract
M. Weiser (<http://www.ubiq.com/hypertext/weiser/UbiHome.html>) described ubiquitous computing as “invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere”. The EasyLiving project at Microsoft Research is focused on those aspects of ubiquitous computing that are relevant to smart environments, including work in distributed computing, geometric world modeling, computer vision and user interfaces. Though the need for research in distributed computing, perception and interfaces is widely recognized, the importance of an explicit geometric world model for ubiquitous computing has not been well-articulated. This article elucidates the role of geometry in ubiquitous computing, offering example scenarios that require or benefit greatly from geometric knowledge, and describing four primary benefits of a geometric model
Keywords
computational geometry; computer vision; distributed processing; mobile computing; research initiatives; social aspects of automation; user interfaces; EasyLiving project; Microsoft Research; computer vision; distributed computing; geometric world model; geometry; perception; smart environments; ubiquitous computing; user interfaces; Cameras; Computational geometry; Computer displays; Computer networks; Distributed computing; Pervasive computing; Physics computing; Prototypes; Solid modeling; Ubiquitous computing;
fLanguage
English
Journal_Title
Personal Communications, IEEE
Publisher
ieee
ISSN
1070-9916
Type
jour
DOI
10.1109/98.878536
Filename
878536
Link To Document