DocumentCode :
1400348
Title :
Constructing hierarchies for triangle meshes
Author :
Gieng, Tran S. ; Hamann, Bernd ; Joy, Kenneth I. ; Schussman, Gregory L. ; Trotts, Issac J.
Author_Institution :
Dept. of Comput. Sci., California Inst. of Technol., Pasadena, CA, USA
Volume :
4
Issue :
2
fYear :
1998
Firstpage :
145
Lastpage :
161
Abstract :
We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes M0, M1, M 2..., Mn, where each mesh Mi can be transformed to mesh Mi+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation and for supplying the points to which the triangles are collapsed. The algorithm produces a limited number of intermediate meshes by selecting, at each step, a number of triangles that can be collapsed simultaneously. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well
Keywords :
approximation theory; computational geometry; data visualisation; rendering (computer graphics); intermediate meshes; level-of-detail representation; mesh simplification; multiresolution; ordering operation; shape approximation; simplified mesh approximation; triangle mesh hierarchies; triangle-collapse operations; triangulated surface model; Computational modeling; Data visualization; Helium; Image generation; Image resolution; Legged locomotion; Power system modeling; Rendering (computer graphics); Shape; Solid modeling;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.694956
Filename :
694956
Link To Document :
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