• DocumentCode
    1401797
  • Title

    Evolutionary Game Design

  • Author

    Browne, Cameron ; Maire, Frederic

  • Author_Institution
    Dept. of Comput., Imperial Coll. London, London, UK
  • Volume
    2
  • Issue
    1
  • fYear
    2010
  • fDate
    3/1/2010 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    16
  • Abstract
    It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.
  • Keywords
    combinatorial mathematics; evolutionary computation; game theory; games of skill; Ludi system; combinatorial game; evolutionary game design; evolutionary search; game quality concept; general game system; high quality games; publishable games; self play simulation; Aesthetics; artificial intelligence (AI); combinatorial game; evolutionary search; game design;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2010.2041928
  • Filename
    5404867