DocumentCode
1401797
Title
Evolutionary Game Design
Author
Browne, Cameron ; Maire, Frederic
Author_Institution
Dept. of Comput., Imperial Coll. London, London, UK
Volume
2
Issue
1
fYear
2010
fDate
3/1/2010 12:00:00 AM
Firstpage
1
Lastpage
16
Abstract
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.
Keywords
combinatorial mathematics; evolutionary computation; game theory; games of skill; Ludi system; combinatorial game; evolutionary game design; evolutionary search; game quality concept; general game system; high quality games; publishable games; self play simulation; Aesthetics; artificial intelligence (AI); combinatorial game; evolutionary search; game design;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2010.2041928
Filename
5404867
Link To Document