Title :
Evolutionary Game Design
Author :
Browne, Cameron ; Maire, Frederic
Author_Institution :
Dept. of Comput., Imperial Coll. London, London, UK
fDate :
3/1/2010 12:00:00 AM
Abstract :
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.
Keywords :
combinatorial mathematics; evolutionary computation; game theory; games of skill; Ludi system; combinatorial game; evolutionary game design; evolutionary search; game quality concept; general game system; high quality games; publishable games; self play simulation; Aesthetics; artificial intelligence (AI); combinatorial game; evolutionary search; game design;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2010.2041928