• DocumentCode
    140187
  • Title

    Brain-computer interface using P300 and virtual reality: A gaming approach for treating ADHD

  • Author

    Rohani, Darius Adam ; Sorensen, Helge Bjarup Dissing ; Puthusserypady, Sadasivan

  • Author_Institution
    Dept. of Electr. Eng., Tech. Univ. of Denmark, Lyngby, Denmark
  • fYear
    2014
  • fDate
    26-30 Aug. 2014
  • Firstpage
    3606
  • Lastpage
    3609
  • Abstract
    This paper presents a novel brain-computer interface (BCI) system aiming at the rehabilitation of attention-deficit/hyperactive disorder in children. It uses the P300 potential in a series of feedback games to improve the subjects´ attention. We applied a support vector machine (SVM) using temporal and template-based features to detect these P300 responses. In an experimental setup using five subjects, an average error below 30% was achieved. To make it more challenging the BCI system has been embedded inside an immersive 3D virtual reality (VR) classroom with simulated distractions, which was created by combining a low-cost infrared camera and an “off-axis perspective projection” algorithm. This system is intended for kids by operating with four electrodes, as well as a non-intrusive VR setting. With the promising results, and considering the simplicity of the scheme, we hope to encourage future studies to adapt the techniques presented in this study.
  • Keywords
    bioelectric potentials; brain-computer interfaces; computer games; electroencephalography; medical disorders; medical signal processing; paediatrics; patient treatment; support vector machines; virtual reality; ADHD treatment; BCI system; EEG; P300 potential; P300 responses detection; SVM; VR classroom; attention-deficit/hyperactive disorder; brain-computer interface system; children rehabilitation; electrodes; electroencephalography; feedback games; gaming approach; immersive 3D virtual reality classroom; low-cost infrared camera; nonintrusive VR setting; off-axis perspective projection algorithm; subjects attention; support vector machine; template-based features; temporal features; Animals; Electrodes; Electroencephalography; Feature extraction; Games; Training; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society (EMBC), 2014 36th Annual International Conference of the IEEE
  • Conference_Location
    Chicago, IL
  • ISSN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/EMBC.2014.6944403
  • Filename
    6944403