Title :
Progressive multimedia MUD system design and performance simulation
Author :
Chen, Yu-Chang ; Chen, Sing-Liang ; Jeng, Ann-Yo ; Hsieh, Wen-Shyong
Author_Institution :
Inst. of Comput. & Inf. Eng., Nat. Sun Yat-Sen Univ., Kaohsiung, Taiwan
fDate :
11/1/1997 12:00:00 AM
Abstract :
MUD (multiple user dimensions) has been a popular interactive system on the Internet, but it suffers from the boring text messages. Multimedia messages have more impact and are more interesting, but they are hard to transmit on the Internet. We propose a strategy of building a multimedia MUD system. In this system, more media can be added to show the description of each room (a room is the basic unit of a MUD system). We also use some useful icons to replace keyboard typing. Due to the huge size of multimedia data, it is difficult to transmit it immediately when a user enters a new room. For a large number of rooms and growth of the MUD system, it is impossible to pre-store all the multimedia files of each room with each client. In our multimedia MUD system, the starting room´s multimedia files are preloaded with the client to start a new game. A limited local cache room (LCR) is used to store multimedia files from a limited number of rooms with the client. Under good pre-fetching strategies and local storage management, the LCR of multimedia files will grow locally and satisfy the client´s request. We call the MUD system: “progressive multimedia MUD (PM-MUD) system”. The “next room prediction rule” proposed, combines a “priority prediction method” and a “dynamic prediction method” to pre-fetch multimedia files from contiguous rooms. The “maximum Hamming distance and the longest time unused delete strategy” are introduced to manage local storage. The simulation result shows the performance of the proposed PM-MUD system
Keywords :
Internet; cache storage; entertainment; information retrieval; interactive systems; multimedia communication; performance evaluation; storage management; Internet; PM-MUD; client; design; dynamic prediction method; game; icons; limited local cache room; local storage management; longest time unused delete strategy; maximum Hamming distance; multimedia files; multimedia messages; multiple user dimensions; next room prediction rule; performance simulation; popular interactive system; pre-fetching strategies; priority prediction method; progressive multimedia MUD system; Animation; Graphical user interfaces; Graphics; Hamming distance; Interactive systems; Internet; Keyboards; Multimedia systems; Multiuser detection; Prediction methods;
Journal_Title :
Consumer Electronics, IEEE Transactions on