• DocumentCode
    1404867
  • Title

    Generating soft shadows with a depth buffer algorithm

  • Author

    Brotman, L.S. ; Badler, Norman I.

  • Author_Institution
    AT&T Bell Labs., Murray Hill, NJ, USA
  • Volume
    4
  • Issue
    10
  • fYear
    1984
  • Firstpage
    5
  • Lastpage
    14
  • Abstract
    A pragmatic approach is taken to develop an algorithm that combines an existing shadowing method with a popular visible surface rendering technique, called a depth buffer, to generate soft shadows resulting from light sources of finite extent. The method extends F. Crow´s shadow volume algorithm (1977) to produce multiple shadows overlapped to yield the characteristic soft edges of a shadow penumbra.
  • Keywords
    computer graphics; depth buffer algorithm; shadow penumbra; shadow volume algorithm; shadowing method; soft shadows; visible surface rendering technique; Buffer storage; Face; Light sources; Radiation detectors; Rendering (computer graphics); Shadow mapping; Surface treatment;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1984.6429330
  • Filename
    6429330