DocumentCode
1405448
Title
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Author
Shum, Hubert P H ; Komura, Taku ; Yamazaki, Shuntaro
Author_Institution
RIKEN, Saitama, Japan
Volume
18
Issue
5
fYear
2012
fDate
5/1/2012 12:00:00 AM
Firstpage
741
Lastpage
752
Abstract
This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.
Keywords
computer animation; minimax techniques; search problems; adversarial goal; animation production; collaborative goal; collective sports; dense character interaction; geometric constraint; interaction collaboration; interaction competition; kinematic constraint; martial arts; min-max search; multiple character animation synthesis; multiple character interaction simulation; strategic game; Animation; Computational modeling; Electronic mail; Equations; Games; Motion segmentation; Optimization; Character animation; character interaction.;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.257
Filename
5669299
Link To Document