• DocumentCode
    1405495
  • Title

    Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field

  • Author

    Yu, Qizhi ; Neyret, Fabrice ; Bruneton, Eric ; Holzschuch, Nicolas

  • Author_Institution
    Lab. Jean Kuntzmann, Univ. de Grenoble, Grenoble, France
  • Volume
    17
  • Issue
    11
  • fYear
    2011
  • Firstpage
    1612
  • Lastpage
    1623
  • Abstract
    Texturing an animated fluid is a useful way to augment the visual complexity of pictures without increasing the simulation time. But texturing flowing fluids is a complex issue, as it creates conflicting requirements: we want to keep the key texture properties (features, spectrum) while advecting the texture with the underlying flow-which distorts it. In this paper, we present a new, Lagrangian, method for advecting textures: the advected texture is computed only locally and follows the velocity field at each pixel. The texture retains its local properties, including its Fourier spectrum, even though it is accurately advected. Due to its Lagrangian nature, our algorithm can perform on very large, potentially infinite scenes in real time. Our experiments show that it is well suited for a wide range of input textures, including, but not limited to, noise textures.
  • Keywords
    flow simulation; image texture; Lagrangian texture advection; animated fluid; flowing fluid texturing; pictures; spectrum; velocity field; visual complexity; Animation; Heuristic algorithms; Noise; Pixel; Rendering (computer graphics); Surface texture; Visualization; Computer graphics; animation; lagrangian methods.; particles; texture;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.263
  • Filename
    5669306