DocumentCode
1405495
Title
Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field
Author
Yu, Qizhi ; Neyret, Fabrice ; Bruneton, Eric ; Holzschuch, Nicolas
Author_Institution
Lab. Jean Kuntzmann, Univ. de Grenoble, Grenoble, France
Volume
17
Issue
11
fYear
2011
Firstpage
1612
Lastpage
1623
Abstract
Texturing an animated fluid is a useful way to augment the visual complexity of pictures without increasing the simulation time. But texturing flowing fluids is a complex issue, as it creates conflicting requirements: we want to keep the key texture properties (features, spectrum) while advecting the texture with the underlying flow-which distorts it. In this paper, we present a new, Lagrangian, method for advecting textures: the advected texture is computed only locally and follows the velocity field at each pixel. The texture retains its local properties, including its Fourier spectrum, even though it is accurately advected. Due to its Lagrangian nature, our algorithm can perform on very large, potentially infinite scenes in real time. Our experiments show that it is well suited for a wide range of input textures, including, but not limited to, noise textures.
Keywords
flow simulation; image texture; Lagrangian texture advection; animated fluid; flowing fluid texturing; pictures; spectrum; velocity field; visual complexity; Animation; Heuristic algorithms; Noise; Pixel; Rendering (computer graphics); Surface texture; Visualization; Computer graphics; animation; lagrangian methods.; particles; texture;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.263
Filename
5669306
Link To Document