Title :
Non-Cooperative Feedback-Rate Control Game for Channel State Information in Wireless Networks
Author :
Song, Lingyang ; Han, Zhu ; Zhang, Zhongshan ; Jiao, Bingli
Author_Institution :
State Key Lab. of Adv. Opt. Commun. Syst. & Networks, Peking Univ., Beijing, China
fDate :
1/1/2012 12:00:00 AM
Abstract :
It has been well recognized that channel state information (CSI) feedback is of great importance for downlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback-rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback-rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback-rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.
Keywords :
carrier sense multiple access; closed loop systems; feedback; frequency division multiple access; game theory; linear codes; mobile radio; precoding; protocols; telecommunication control; CSMA; FDMA; Nash equilibrium; centralized scheme; channel state information feedback; closed-loop wireless networks; dowlink transmissions; feedback protocols; game utility; linear precoder; mobile station; multiple-antenna base station; network level; noncooperative feedback-rate control game with price; self-interested mobile users; Bandwidth; Games; Interference; Pricing; Signal to noise ratio; Throughput; Wireless communication; MIMO; state feedback; wireless networks;
Journal_Title :
Selected Areas in Communications, IEEE Journal on
DOI :
10.1109/JSAC.2012.120117