DocumentCode :
1412904
Title :
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function
Author :
Manning, Edward P.
Author_Institution :
Brookdale Community Coll., Lincroft, NJ, USA
Volume :
2
Issue :
1
fYear :
2010
fDate :
3/1/2010 12:00:00 AM
Firstpage :
40
Lastpage :
53
Abstract :
Finding the best strategy for winning a game using self-play or coevolution can be hindered by intransitivity among strategies and a changing fitness landscape. Nash Memory has been proposed as an archive for coevolution, to counter intransitivity and provide a more consistent fitness landscape. A lack of bounds on archive size might impede its use in a large, complex domain, such as the game of Othello, with strategies described by n -tuple networks. This paper demonstrates that even with a bounded-size archive, an evolving population can continue to show progress past the point where self-play no longer can. Characteristics of Nash equilibria are shown to be valuable in the measurement of performance. In addition, a technique for automated selection of features is demonstrated for the n-tuple networks.
Keywords :
computer games; evolutionary computation; game theory; games of skill; learning (artificial intelligence); neural nets; Nash equilibria; Othello evaluation function; artificial neural network; bounded-size archive; coevolution archive; evolutionary algorithms; fitness landscape; n-tuple networks; resource limited Nash memory; Othello; $n$-tuple systems; Evolutionary algorithms; Random Forests; game theory;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2010.2042598
Filename :
5409565
Link To Document :
بازگشت