DocumentCode :
1413894
Title :
Soap bubbles. 2 [Computer graphics]
Author :
Glassner, Andrew
Volume :
20
Issue :
6
fYear :
2000
Firstpage :
99
Lastpage :
109
Abstract :
For pt.1 see ibid., previous issue. Soap bubbles are fragile, beautiful phenomena. They´re fun to make and play with, and their geometry is as clean and elegant as anything in nature, which makes them particularly suited to computer graphics. In pt.1 I discussed the nature of soap films. These thin sheets of soapy water have less surface tension than water itself, so they can billow out into curved surfaces like bubbles. In this part I talk about where a bubble´s beautiful colors come from, the geometry of bubble clusters, and how to make bubbles in a 3D modeler
Keywords :
colour graphics; computational geometry; computer graphics; 3D modeler; Snell Law; bubble clusters; colors; complex numbers; computer graphics; curved surfaces; geometry; reflection; refraction; soap bubbles; surface tension; Frequency; Interference; Simple object access protocol;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.888023
Filename :
888023
Link To Document :
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