• DocumentCode
    1417997
  • Title

    Ten more unsolved problems in computer graphics

  • Author

    Blinn, James F.

  • Author_Institution
    Microsoft Res., USA
  • Volume
    18
  • Issue
    5
  • fYear
    1998
  • Firstpage
    86
  • Lastpage
    89
  • Abstract
    The tradition of posing unsolved problems in computer graphics goes back to Ivan Sutherland´s article “Ten unsolved problems in computer graphics”, Datamation, vol. 12, no. 5, pp. 22-7 (1966). In this article, the author presents his own personal top 10: (1) novelty; (2) education; (3) systems integration; (4) simplicity; (5) better pixel arithmetic theory; (6) legacy compatibility; (7) arithmetic sloppiness; (8) antialiasing; (9) a modelling/rendering/animation challenge; and (10) finding a use for real-time 3D. Some of the problems I decry have, indeed, been solved in the theoretical sense. The problems remain unsolved in the practical sense, though, because cheap and fast solutions remain elusive. Many of the problems are more sociological and marketing issues than technical. Also, many of them have multiple parts with much overlap
  • Keywords
    computer graphics; animation; antialiasing; arithmetic sloppiness; cheap fast solutions; computer graphics; education; legacy compatibility; marketing issues; modelling; novelty; pixel arithmetic theory; real-time 3D graphics; rendering; simplicity; sociological issues; systems integration; technical issues; unsolved problems; Arithmetic; Computer graphics; Computer science education; Conference proceedings; Facial animation; Hair; Optical reflection; Production systems; Skin; Tree graphs;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.708564
  • Filename
    708564