• DocumentCode
    1418750
  • Title

    Hierarchical N-body Simulations with Autotuning for Heterogeneous Systems

  • Author

    Yokota, Rio ; Barba, Lorena A.

  • Author_Institution
    Boston Univ., Boston, MA, USA
  • Volume
    14
  • Issue
    3
  • fYear
    2012
  • Firstpage
    30
  • Lastpage
    39
  • Abstract
    Algorithms designed to efficiently solve the classical N-body problem of mechanics fit well on GPU hardware and exhibit excellent scalability on many GPUs. Their computational intensity makes them a promising approach for other applications amenable to an N-body formulation. Adding features such as autotuning makes multipole-type algorithms ideal for heterogeneous computing environments.
  • Keywords
    N-body simulations (astronomical); graphics processing units; GPU hardware; classical N-body problem; computational intensity; heterogeneous computing environments; heterogeneous systems; hierarchical N-body simulations; multipole-type algorithms; Algorithm design and analysis; Computational modeling; Computer architecture; Graphics processing unit; GPU programming; Scientific computing; autotuning; computational science; fast N-body algorithms;
  • fLanguage
    English
  • Journal_Title
    Computing in Science & Engineering
  • Publisher
    ieee
  • ISSN
    1521-9615
  • Type

    jour

  • DOI
    10.1109/MCSE.2012.1
  • Filename
    6127848