DocumentCode
14194
Title
The Mind Module—Using an Affectand Personality Computational Modelas a Game-Play Element
Author
Eladhari, Mirjam Palosaari
Author_Institution
Inst. of Digital Games, Univ. of Malta, Msida, Malta
Volume
5
Issue
1
fYear
2014
fDate
Jan.-March 2014
Firstpage
3
Lastpage
16
Abstract
This paper describes the Mind Module (MM) which can be used in game worlds to assign avatars and autonomous characters personality traits, emotions, emotional attachments and moods which together form finely granulated states which are especially appropriate in systems where individualized play experiences are desired. The MM is implemented as a spreading activation network where the different nodes represent affective properties and has been used in several experimental game prototypes. In this paper, results are reported from play-tests where representations of affective processes were used as game-play elements. The MM API can be used with the particular nodes described in this paper or extended for use with nodes appropriate to other applications.
Keywords
application program interfaces; avatars; computer games; MM API; affect computational model; autonomous characters; avatars; emotional attachments; experimental game prototypes; finely granulated states; game worlds; game-play element; mind module; personality computational model; personality traits; Avatars; Computational modeling; Games; Mood; Prototypes; Storage area networks; Games; cognitive simulation; intelligent agents; semantic networks;
fLanguage
English
Journal_Title
Affective Computing, IEEE Transactions on
Publisher
ieee
ISSN
1949-3045
Type
jour
DOI
10.1109/TAFFC.2014.2309123
Filename
6750712
Link To Document