DocumentCode :
14194
Title :
The Mind Module—Using an Affectand Personality Computational Modelas a Game-Play Element
Author :
Eladhari, Mirjam Palosaari
Author_Institution :
Inst. of Digital Games, Univ. of Malta, Msida, Malta
Volume :
5
Issue :
1
fYear :
2014
fDate :
Jan.-March 2014
Firstpage :
3
Lastpage :
16
Abstract :
This paper describes the Mind Module (MM) which can be used in game worlds to assign avatars and autonomous characters personality traits, emotions, emotional attachments and moods which together form finely granulated states which are especially appropriate in systems where individualized play experiences are desired. The MM is implemented as a spreading activation network where the different nodes represent affective properties and has been used in several experimental game prototypes. In this paper, results are reported from play-tests where representations of affective processes were used as game-play elements. The MM API can be used with the particular nodes described in this paper or extended for use with nodes appropriate to other applications.
Keywords :
application program interfaces; avatars; computer games; MM API; affect computational model; autonomous characters; avatars; emotional attachments; experimental game prototypes; finely granulated states; game worlds; game-play element; mind module; personality computational model; personality traits; Avatars; Computational modeling; Games; Mood; Prototypes; Storage area networks; Games; cognitive simulation; intelligent agents; semantic networks;
fLanguage :
English
Journal_Title :
Affective Computing, IEEE Transactions on
Publisher :
ieee
ISSN :
1949-3045
Type :
jour
DOI :
10.1109/TAFFC.2014.2309123
Filename :
6750712
Link To Document :
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