• DocumentCode
    14194
  • Title

    The Mind Module—Using an Affectand Personality Computational Modelas a Game-Play Element

  • Author

    Eladhari, Mirjam Palosaari

  • Author_Institution
    Inst. of Digital Games, Univ. of Malta, Msida, Malta
  • Volume
    5
  • Issue
    1
  • fYear
    2014
  • fDate
    Jan.-March 2014
  • Firstpage
    3
  • Lastpage
    16
  • Abstract
    This paper describes the Mind Module (MM) which can be used in game worlds to assign avatars and autonomous characters personality traits, emotions, emotional attachments and moods which together form finely granulated states which are especially appropriate in systems where individualized play experiences are desired. The MM is implemented as a spreading activation network where the different nodes represent affective properties and has been used in several experimental game prototypes. In this paper, results are reported from play-tests where representations of affective processes were used as game-play elements. The MM API can be used with the particular nodes described in this paper or extended for use with nodes appropriate to other applications.
  • Keywords
    application program interfaces; avatars; computer games; MM API; affect computational model; autonomous characters; avatars; emotional attachments; experimental game prototypes; finely granulated states; game worlds; game-play element; mind module; personality computational model; personality traits; Avatars; Computational modeling; Games; Mood; Prototypes; Storage area networks; Games; cognitive simulation; intelligent agents; semantic networks;
  • fLanguage
    English
  • Journal_Title
    Affective Computing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1949-3045
  • Type

    jour

  • DOI
    10.1109/TAFFC.2014.2309123
  • Filename
    6750712