DocumentCode
1421658
Title
Directing Crowd Simulations Using Navigation Fields
Author
Patil, Sachin ; Van den Berg, Jur ; Curtis, Sean ; Lin, Ming C. ; Manocha, Dinesh
Author_Institution
Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
Volume
17
Issue
2
fYear
2011
Firstpage
244
Lastpage
254
Abstract
We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents toward desired goals based on guidance fields. The system allows the user to specify these fields by either sketching paths directly in the scene via an intuitive authoring interface or by importing motion flow fields extracted from crowd video footage. We propose a novel formulation to blend input guidance fields to create singularity-free, goal-directed navigation fields. Our method can be easily combined with the most current local collision avoidance methods and we use two such methods as examples to highlight the potential of our approach. We illustrate its performance on several simulation scenarios.
Keywords
collision avoidance; feature extraction; navigation; virtual reality; collision avoidance method; crowd video footage; goal directed navigation field; guidance field; motion flow field extraction; path sketching; Animation; Artificial intelligence; Collision avoidance; Computational modeling; Computer science; Computer simulation; Decision making; Layout; Navigation; Virtual reality; Multiagent systems; animation; virtual reality.; Algorithms; Computer Graphics; Computer Simulation; Crowding; Humans; Imaging, Three-Dimensional; Movement;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.33
Filename
5416702
Link To Document