DocumentCode :
1424628
Title :
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications
Author :
Kim, Seok-Hoon ; Kim, Hong-Yun ; Kim, Young-Jun ; Chung, Kyusik ; Kim, Donghyun ; Kim, Lee-Sup
Author_Institution :
Sch. of Electr. Eng. & Comput. Sci., Korea Adv. Inst. of Sci. & Technol. (KAIST), Daejeon, South Korea
Volume :
45
Issue :
3
fYear :
2010
fDate :
3/1/2010 12:00:00 AM
Firstpage :
652
Lastpage :
667
Abstract :
In this paper, a heterogeneous 3D-media processor is presented, which supports all 3-D display applications by combining a 3-D display IP with a 3-D graphics IP and a stereo video decoder. For mobile environments, adaptive power management scheme is proposed, which saves power consumption up to 186 mW by turning off idle functional blocks based on a target application, a target performance, and the run-time ratio between different IPs. As a result, the minimum power consumption of the processor is only 15 mW, while the overall power consumption is 201 mW. As well as the reduction of power consumption, this work shows impressive performance improvement. The proposed fast modulo operators and adopted division-free algorithm reduces the critical latencies of 3-D display image processing. The proposed fast datapath with parallel architecture increase synthesis rate up to 116 fps which is 17 times faster than a previous work. In addition, reordered operation sequence fixes memory bandwidth regardless of the number of images to be produced. In the 3-D graphics IP and the decoding IP, redundant datapath are merged using an IEEE 754 compliant floating-point vector unit to save both chip area and power consumption, which even reduces the critical latency by 30%.
Keywords :
stereo image processing; three-dimensional displays; video coding; 3D display applications; 3D display image processing; 3D graphics IP; division-free algorithm; heterogeneous 3D-media processor; stereo video decoder; Decoding; Delay; Energy consumption; Energy management; Environmental management; Graphics; Image processing; Runtime environment; Three dimensional displays; Turning; 3D display; 3D graphics; Pixel shader; real-time 3-D display; view interpolation;
fLanguage :
English
Journal_Title :
Solid-State Circuits, IEEE Journal of
Publisher :
ieee
ISSN :
0018-9200
Type :
jour
DOI :
10.1109/JSSC.2009.2039532
Filename :
5419183
Link To Document :
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