DocumentCode
1425006
Title
From play-in scenarios to code: an achievable dream
Author
Harel, David
Author_Institution
Fac. of Math. & Comput. Sci., Weizmann Inst. of Sci., Rehovot, Israel
Volume
34
Issue
1
fYear
2001
fDate
1/1/2001 12:00:00 AM
Firstpage
53
Lastpage
60
Abstract
The article presents a general, rather sweeping development scheme for complex reactive systems, combining ideas that have been known for a long time with more recent ones. The scheme makes it possible to go from a high-level user-friendly requirements capture method, which is called play-in scenarios, via a rich language for describing message sequencing to a full model of the system, and from there to final implementation. A cyclic process of verifying the system against requirements and synthesizing system parts from the requirements is central to the proposal. The article puts special emphasis on the languages, methods, and computerized tools that allow smooth but rigorous transitions between the various stages of the scheme. In contrast to database systems, the article focuses on systems that have a dominant reactive, event-driven facet. For these systems, modeling and analyzing behavior is the most crucial and problematic issue
Keywords
formal specification; high level languages; systems analysis; behavior analysis; complex reactive systems; computerized tools; cyclic process; database systems; dominant reactive event-driven facet; high-level user-friendly requirements capture method; message sequencing; play-in scenarios; rich language; rigorous transitions; sweeping development scheme; system parts; Computer science; Database systems; Debugging; Hardware design languages; Joining processes; Object oriented modeling; Optimization methods; Proposals; System testing; Unified modeling language;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.895118
Filename
895118
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