DocumentCode :
1425266
Title :
Entertainment Technology Center
Author :
Marinelli, Donald ; Pausch, Randy ; LaForce, Janeen
Author_Institution :
Carnegie Mellon Univ., Pittsburgh, PA, USA
Volume :
7
Issue :
4
fYear :
2000
Firstpage :
78
Lastpage :
81
Abstract :
There´s no doubt that the world of digital entertainment is here to stay. In addition, ongoing advances in computer technology will continue to expand not only the graphics palate of the medium but also the realm of imaginative, virtual experiences being offered to consumers. At Carnegie Mellon University´s Entertainment Technology Center, we focus on creating new entertainment technologies, venues and experiences that take advantage of developments in technical fields like computer science, while seeking ways to include the traditional dynamics of fine arts such as drama, story-telling, film and theater. As educators of entertainment technology, we´re continually asked to define our discipline. Our mission statement is “to provide leadership in education and research that combines technology and the arts to create new processes, tools and vision for story-telling and entertainment”
Keywords :
computer centres; educational technology; entertainment; humanities; multimedia systems; Carnegie Mellon University; Entertainment Technology Center; computer science; digital entertainment; drama; education; entertainment experiences; entertainment venues; film; fine arts; graphics; imaginative virtual experiences; leadership; multimedia; research; story-telling; theatre; Auditory displays; Computer hacking; Computer security; Dinosaurs; Games; Marine technology; Production; Prototypes; Recruitment; Virtual reality;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/93.895158
Filename :
895158
Link To Document :
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