• DocumentCode
    1426477
  • Title

    Interactive virtual relighting of real scenes

  • Author

    Loscos, Céline ; Drettakis, George ; Robert, Luc

  • Author_Institution
    INRIA, Montbonnot Saint Martin, France
  • Volume
    6
  • Issue
    4
  • fYear
    2000
  • Firstpage
    289
  • Lastpage
    305
  • Abstract
    Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform common illumination, i.e., light interactions between real and virtual objects, including shadows and relighting (real and virtual light source modification). In particular, we concentrate on virtually modifying real light source intensities and inserting virtual lights and objects into a real scene; such changes can be very useful for virtual lighting design and prototyping. To achieve this, we present a three-step method. We first reconstruct a simplified representation of real scene geometry using semiautomatic vision-based techniques. With the simplified geometry, and by adapting recent hierarchical radiosity algorithms, we construct an approximation of real scene light exchanges. We next perform a preprocessing step, based on the radiosity system, to create unoccluded illumination textures. These replace the original scene textures which contained real light effects such as shadows from real lights. This texture is then modulated by a ratio of the radiosity (which can be changed) over a display factor which corresponds to the radiosity for which occlusion has been ignored. Since our goal is to achieve a convincing relighting effect, rather than an accurate solution, we present a heuristic correction process which results in visually plausible renderings. Finally, we perform an interactive process to compute new illumination with modified real and virtual light intensities
  • Keywords
    augmented reality; brightness; image processing; interactive systems; lighting; rendering (computer graphics); augmented reality; heuristic correction process; interactive virtual relighting; radiosity; real scene geometry; real scenes; rendering; semiautomatic vision; shadows; unoccluded illumination texture; virtual lighting design; Approximation algorithms; Augmented reality; Casting; Geometry; Image reconstruction; Layout; Light sources; Lighting; Solid modeling; Virtual prototyping;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.895874
  • Filename
    895874