DocumentCode :
1427295
Title :
Toward Natural Selection in Virtual Reality
Author :
Sherstyuk, Andrei ; Vincent, Dale ; Treskunov, Anton
Volume :
30
Issue :
2
fYear :
2010
Firstpage :
93
Abstract :
Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.
Keywords :
computer games; virtual reality; cinematic-quality graphics; computer game; panoramic head-mounted display; virtual reality; wide-area tracking; Displays; Graphics; Virtual reality; augmented reality; computer games; computer graphics; graphics and multimedia; massively multiplayer virtual worlds; natural selection; virtual reality; virtual worlds;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2010.34
Filename :
5420360
Link To Document :
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