• DocumentCode
    1427295
  • Title

    Toward Natural Selection in Virtual Reality

  • Author

    Sherstyuk, Andrei ; Vincent, Dale ; Treskunov, Anton

  • Volume
    30
  • Issue
    2
  • fYear
    2010
  • Firstpage
    93
  • Abstract
    Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.
  • Keywords
    computer games; virtual reality; cinematic-quality graphics; computer game; panoramic head-mounted display; virtual reality; wide-area tracking; Displays; Graphics; Virtual reality; augmented reality; computer games; computer graphics; graphics and multimedia; massively multiplayer virtual worlds; natural selection; virtual reality; virtual worlds;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.34
  • Filename
    5420360