DocumentCode
1427295
Title
Toward Natural Selection in Virtual Reality
Author
Sherstyuk, Andrei ; Vincent, Dale ; Treskunov, Anton
Volume
30
Issue
2
fYear
2010
Firstpage
93
Abstract
Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.
Keywords
computer games; virtual reality; cinematic-quality graphics; computer game; panoramic head-mounted display; virtual reality; wide-area tracking; Displays; Graphics; Virtual reality; augmented reality; computer games; computer graphics; graphics and multimedia; massively multiplayer virtual worlds; natural selection; virtual reality; virtual worlds;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.34
Filename
5420360
Link To Document