DocumentCode
1434680
Title
Innovative computing powers theme park adventures
Author
Macedonia, Michael
Author_Institution
Stricom, Orlando, FL, USA
Volume
34
Issue
2
fYear
2001
fDate
2/1/2001 12:00:00 AM
Firstpage
115
Lastpage
117
Abstract
Entertainment technology has found application in a vast number of settings, from living-room console games to in-flight entertainment systems. Yet amusement parks provide the largest and possibly most impressive arena for showcasing these technologies. The author argues that the tight integration of complex physical sets and 3D computer-generated imagery provides theme park customers with a wild ride
Keywords
entertainment; social aspects of automation; 3D computer-generated imagery; amusement parks; computing powers theme park adventures; entertainment technology; in-flight entertainment systems; living-room console games; Cities and towns; Computational modeling; Computer displays; Computer graphics; Glass; Magnets; Marine vehicles; Military computing; Physics computing; Virtual reality;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.901172
Filename
901172
Link To Document