DocumentCode :
143503
Title :
An analytical method of assessment of RemoteFX as a cloud gaming platform
Author :
Depasquale, Etienne ; Zammit, Audrey ; Camilleri, Michael ; Zammit, Saviour ; Muscat, Adrian ; Mallia, Pierre ; Scerri, Stefan
Author_Institution :
Dept. of Commun. & Comput. Eng., Univ. of Malta, Msida, Malta
fYear :
2014
fDate :
13-16 April 2014
Firstpage :
127
Lastpage :
133
Abstract :
This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.
Keywords :
cloud computing; computer games; graphics processing units; mobile computing; quality of experience; rendering (computer graphics); video streaming; virtualisation; GPU; Hypervisor; Microsoft Windows platform; QoE; RemoteFX assessment; Windows Server 2012; bandwidth constrained channel; cloud computing platform; cloud gaming platform; computer games; graphics intensive programs; graphics rendering; mobile device; quality of experience; remote game interaction; video stream; virtualization; Bandwidth; Cloud computing; Games; Graphics; Graphics processing units; Monitoring; Servers; Cloud computing; Computer Games; GPU; Hypervisor; RemoteFX;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mediterranean Electrotechnical Conference (MELECON), 2014 17th IEEE
Conference_Location :
Beirut
Type :
conf
DOI :
10.1109/MELCON.2014.6820519
Filename :
6820519
Link To Document :
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