DocumentCode :
143742
Title :
A deeper understanding of technology is needed for workforce readiness — Playing games, texting, and tweets aren´t enough to make students Tech-Savvy
Author :
Piliouras, Teresa ; Yu, Rong ; Villanueva, Kristin ; Yingxin Chen ; Robillard, Holly ; Berson, Michael ; Lauer, J. ; Sampel, Garret ; Lapinski, Daniel ; Attre, Maigh
Author_Institution :
AITE High Sch., Stamford, CT, USA
fYear :
2014
fDate :
3-5 April 2014
Firstpage :
1
Lastpage :
8
Abstract :
Technology skills are critical for workforce readiness and are a key predictor of job success. What does it mean to be workforce ready? To answer this question, definitions of workforce readiness and methods used to measure it are examined. Application of these definitions and methods reveals substantial gaps in the national level of work force readiness. These gaps are manifest when students leave school and persist until they retire from the job market. In the National Evaluation Technology Plan (NETP), the Department of Education proposes five (5) goals to address this deficiency. In this paper, these goals are used to conceptualize solutions to improve teaching and learning outcomes related to workforce and college readiness. Solutions are sought that extend the reach and delivery of educational experiences by leveraging ways youth use technology in their everyday life. The authors share lessons they learned using and teaching technology at the Academy of Information Technology (AITE) High School. AITE is an inter-district public, college preparatory, magnet high school that offers its students a technology-rich learning environment. Its culture and climate fosters innovation that goes beyond the classroom. For example, a collaborative effort with AITE led to the creation of an online learning program - Best We Can Be - that engenders learning by facilitating supportive interpersonal networks between students, teachers, mentors, and peers, and by enabling personalized delivery of educational content. Other types of technology based learning experiences - such as robotics clubs - are used to engage students in STEM (Science, Technology, Engineering and Mathematics) disciplines and to encourage exploration of challenging subject matter while developing critical workforce readiness skills.
Keywords :
computer aided instruction; educational courses; teaching; AITE High School; Academy of Information Technology; Department of Education; NETP; National Evaluation Technology Plan; collaborative effort; college readiness; educational content; educational experiences; inter-district public college preparatory magnet high school; interpersonal networks; job market; learning outcomes; online learning program; robotics clubs; teaching; technology based learning experiences; technology skills; technology-rich learning environment; workforce readiness; Collaboration; Computers; Educational institutions; Internet; Media; Robots; Computers in K-12 education; college and workforce readiness; technology skills and proficiency;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
American Society for Engineering Education (ASEE Zone 1), 2014 Zone 1 Conference of the
Conference_Location :
Bridgeport, CT
Print_ISBN :
978-1-4799-5232-8
Type :
conf
DOI :
10.1109/ASEEZone1.2014.6820656
Filename :
6820656
Link To Document :
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