DocumentCode :
1439485
Title :
Texture synthesis-by-analysis with hard-limited Gaussian processes
Author :
Jacovitti, Giovanni ; Neri, Alessandro ; Scarano, Gaetano
Author_Institution :
INFOCOM Dept., Rome Univ., Italy
Volume :
7
Issue :
11
fYear :
1998
fDate :
11/1/1998 12:00:00 AM
Firstpage :
1615
Lastpage :
1621
Abstract :
A twin stage texture synthesis-by-analysis method is presented. It aims to approximate first- and second-order distributions of the texture, accordingly to the Julesz conjecture. In the first stage, the binary textural behavior of a given prototype is represented by means of a hard-limited Gaussian process. In the second stage, the texture is synthesized by passing the binary hard-limited Gaussian process through a linear filter followed by a zero memory histogram equalizer
Keywords :
Gaussian processes; band-pass filters; image reconstruction; image texture; maximum likelihood estimation; Julesz conjecture; binary textural behavior; first-order distributions; hard-limited Gaussian processes; linear filter; second-order distributions; texture synthesis-by-analysis; zero memory histogram equalizer; Deconvolution; Equalizers; Gaussian processes; Histograms; Humans; Nonlinear filters; Prototypes; Surface morphology; Surface texture; Visual system;
fLanguage :
English
Journal_Title :
Image Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1057-7149
Type :
jour
DOI :
10.1109/83.725369
Filename :
725369
Link To Document :
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