DocumentCode :
1439728
Title :
A Survey of Monte Carlo Tree Search Methods
Author :
Browne, Cameron B. ; Powley, Edward ; Whitehouse, Daniel ; Lucas, Simon M. ; Cowling, Peter I. ; Rohlfshagen, Philipp ; Tavener, Stephen ; Perez, Diego ; Samothrakis, Spyridon ; Colton, Simon
Author_Institution :
Dept. of Comput., Imperial Coll. London, London, UK
Volume :
4
Issue :
1
fYear :
2012
fDate :
3/1/2012 12:00:00 AM
Firstpage :
1
Lastpage :
43
Abstract :
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm´s derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work.
Keywords :
Monte Carlo methods; game theory; tree searching; MCTS research; Monte carlo tree search methods; computer Go; key game; nongame domains; random sampling generality; Artificial intelligence; Computers; Decision theory; Game theory; Games; Markov processes; Monte Carlo methods; Artificial intelligence (AI); Monte Carlo tree search (MCTS); bandit-based methods; computer Go; game search; upper confidence bounds (UCB); upper confidence bounds for trees (UCT);
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2012.2186810
Filename :
6145622
Link To Document :
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